I was reading an article recently that mentioned Hera, a Greek
goddess of womanhood whom, according to some iterations of mythology,
conceived her children without the aid of a male. Considering the nature
of this scenario script, I thought it might be fitting then, to name
this world after her.
I’ve determined that Hera will
center around the C2inDS metaroom. I spent some hours setting up the
world to ensure it is a habitable place for norns. It was a bit
time-consuming, since I opted to set up all the transportation manually,
including adding CA links and bridging the seas:
The
little blue vine in the bottom left is something I'm kind of alpha-ing
right now: a variation on the elevines that is classified as a door, and
sets up a proper CA link between posts to aid in creature navigation.
I've been toying quite a bit with CAs lately and have been a little
surprised how many metarooms lack proper CA links, or proper room types,
as well as how many food sources and other agents don't emit CAs,
making it hard for creatures to find them. But that's a tangent post for
another day.
When it came to picking the creatures, I
decided a variety would be best, to encourage some genetic diversity
from the start. I grabbed an assortment of girls from many places
including my export folder and TCR. To keep things on even ground at the
start, I let the younger girls mill around a little in another world
until they reached adulthood. Meet the ladies!
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First up we have
PinkiePie,
who isn't so pink after aging through to adulthood! This is a creature
of Malkin's that I saw on TCR, and thought it was cute enough to add to
my world. As a SERU creature, she may have some interesting quirks or
mutations show up later on-- I just hope none of them cause
complications. After import, I figured she might want to start her
exploration of this new world with some fresh coconuts on the island!
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Next,
we have Stella, an 11th generation instinctless norn that managed to
make it to adulthood with no hand-teaching. Is this dumb luck, or a
brilliant mind? I guess we'll find out when the script starts scoring
her. She's a lucky one, as I decided to place her in one of the most
fruitful gardens of Albia. It may have everything she needs, but
hopefully she'll find the courage to travel from it eventually, as
having a good score in this world depends highly on a creature's sense
of adventure.
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Did
I mention that this script doesn't discriminate based on species?
Norns, Ettins and Grendels all have an equal chance of getting their
genetics into the pool. I was glad of that when I found
Xuxu,
an ettin-cross uploaded by Ylukyun to TCR. With body parts from all
sorts of creatures, I hope she does well; I would love to see those
genetics passed on. She started out in the potion mixing lab with rather
little sustenance around her; hopefully she has some good hunting
instincts!
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Next we have a very special norn, Amina, adopted from Discover Albia's
CreatureLink project! This is the daughter of Brenlee and Nevorria, the first Alpha pair in Jessica's
C3/DS scenario world.
With that sort of of lineage, I certainly hope she is hardy enough to
contribute to the next generation-- especially because I would love to
contribute some of her descendants back to the project! I started her
off in the cozy incubator room (despite the lack of any actual
incubators!)
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I
really wanted a grendel to round things out, so I went digging through
my exports folder and found Lilac, a generation 5 splice that was warped
to me by KittyTikara on the 7th of February. I don't remember my
motives for keeping her, but I am glad I did! It took her a long time to
reach adulthood, two hours, but after milling around in the holding
world for a while, she was finally ready to explore Hera. I decided she
might enjoy starting out in the damp swamplands, considering her aquatic
appearance of her lineage.
Also
in my exports folder, I discovered little Loorea, a rather interesting
gen 117 crossbreed warped to me by xlx_jodie_xlx on February 12th.
Curious to see what interesting genetics she might bring to the group,
especially with those butterfly wings and fish tail! I started her off
by the waterfall, uncertain if she longed to fly or swim.
Instead
of writing up a long and detailed description of exactly how this
scenario script works, I'm just going to give a brief overview right now
and explain the details as things progress.
As a
reminder, the goal of this script is to maintain an all-female world of
creatures that enjoy traveling and can take care of themselves. All
creatures will be born female by default. When the population drops
below the breeding limit, the two girls that have shown the most promise
will automatically have their genetics spliced and impregnated into a
wandering creature, ensuring that the best genes are carried forward and
the population doesn't die out.
Now, right now the
population limit is set too low for any pregnancies to happen-- I'm
going to wait until the girls have settled into their surroundings a
little. My method of play for this world is going to be sort of casually
nurturing. I’ll probably leave it running while I do other things,
checking in every now and then to give struggling creatures some verbal
encouragement. Though on the other hand, I might get completely attached
to the creatures and feel the need to coddle them; we’ll just see how
it goes!
Awesome, I didn't expect you to start so soon. No doubt this will be fun.
ReplyDeleteI too have been really surprised and annoyed by the lack of CAs. Considering I've been trying to create migrating creatures a lack of CAs often makes things difficult.
I'd love to get my hands of the new 'door' elevines. If you need a tester let me know. And if you can come up with a solution for the lack of CAs I think I'd have to hug you.
Hah, I was a little eager to start I guess. CAs are something I'm sort of just venturing into the world of (the rabbit hole of CAOS has so, so many tunnels!), so hopefully some good will come of it!
DeleteThis looks awesome! Great to see Amina in there with the other females: I hope she fares well! I love the diversity among the creatures, too. I like to think I play in a "casually nurturing" way most of the time... Yet it's just so hard to sit by and watch a creature struggle! When just a little help is needed, I find it almost impossible to not step in. Good luck with the script: I hope things turn out well, and that any issues are minor!
ReplyDeleteTHE LINK COMMAND. USE IT, PEOPLE.
ReplyDelete*Ahem* Yeah, lack of CA gets on my nerves, too. How do you expect creatures to use your lifts when they're not even linked properly?
Besides that, I'm interested in learning about what modifications you made to the room (just because I like modifying rooms as well and enjoy hearing about other people doing it). And of course, I'm looking forwards to seeing how that script functions.
I was just wondering, do you have a link to where you got the bridges for C2toDS? I've been looking for an agent like that, and I've been unable to find one. (:
ReplyDeleteSadly, I do not >: That's something I had to piece together manually. Maybe I'll see how difficult it is to write it into agent form though!
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