Friday, June 4, 2010

Agent: Population Control Options

A thread came up on Creaturetopia recently regarding a feral run, and one of the topics covered was population control. I did make some cosfiles a while back to help with population control, but I was inspired to construct them into something a bit more tangible:



This options panel provides you with several options for population control within your world. It can be toggled on and off with the keyboard shortcut shift+ctrl+O

For the most part, the options are self-explanatory-- click on the buttons to turn them on (green) or off (red). The blue numbers are editable and can be tweaked to your desire.

The first four options are export options-- naturally, if these are switched on they will override their infertile counterparts. The first option exports creatures automatically once they hit old age. The second is a bit complicated; it exports creatures of the lowest generation once the next generation is established with as many male/female pairs as you define. For example, if the number is set to three, the agent will watch your population and export all generation one norns when there are at least three male and three female norns of a higher generation than one. Keep in mind that it does not (yet) distinguish between species, so if you have the grendel/ettin egglayer running you will probably get a lot of generation 1 grendels and ettins in your exports folder.

The next two options are gender-specific; you can choose to have females exported once they have laid a certain amount of eggs, and choose to have males exported after fathering a certain number of children.

The fifth option should be used with caution, if at all. If you are leaving a wolfling run for a long time and/or your creatures are multiplying very quickly, the large amount of export files can add up fast. This option allows you to export only a fraction of the creatures meeting the criteria above, and painlessly kill the rest.

The remaining options are similar, only they attempt to keep the creature infertile instead of exporting it. Under normal conditions creatures will be unable to breed when they meet the selected criteria; however, if the creatures are exposed to fertility agents, it is not impossible for the infertility to be overridden, so use caution.

Keep in mind that this is a beta and hasn't been tested completely, so please report any bugs you come across, and as always, suggestions for future versions are welcome!


Download the Population Control Options here
, then head over to The Arch and read up on ArchDragon's feral run that inspired the agent to begin with!

2 comments:

  1. Very nice. thanks alot. will test it tommarow.

    ReplyDelete
  2. I can't toggle this on and off - I'll assume it's a Mac thing. Could a 'hide'/'show' button be incorporated?

    ReplyDelete