Over the past few days I've received a handful of emails asking for clarification concerning my policies on agent distribution, even from people I don't normally chat with. I might sound silly, but I found it kind of touching that you lovelies are honestly concerned about my feelings regarding my creations. It warms my fuzzy little heart to know that there are those who see the humanity behind the alias (something that seems to be increasingly uncommon on the internet in general these days, but that is a rant for my non-creatures blog). Sometimes I get disenchanted with the CC, but it really does have some kind souls. Thank you, friends. <3
Anyway, to get to the point, it seems like most of the confusion is stemming from the old readme I packaged with some of my older agents. I stopped packaging these readmes with agents a while back, choosing to rely on the good will of the community. Asking permission before rehosting someone else's work has been considered common courtesy within the community for the decade and a half I've been a part of it, and aside from the occasional well-meaning but hard-headed newbie who wants to host everything in one place, the CC as a whole has generally been very polite and respectful in honoring that courtesy. With that in mind, I suppose it seemed unnecessary to include a reminder in a text file that, honestly, I don't think many people read.
However, a lot of questions have been dotting my inbox about more specific policies regarding my agents, and apparently the only policy I have stated is in this old readme, which comically states, "Please don't distribute this agent unless I fall off the face of the earth and this is all you have to remember me by."
At the time, I didn't think of it as anything other than the lighthearted reminder of the obvious that it was, but according to the concerned community members who contacted me via the email address listed in the same readme, this can be interpreted to mean a wide range of things, from the excessively liberal, "distribute this agent if I stop posting on one creatures forum" to the comically literal, "don't distribute this agent unless I am lost in space and all traces of my life have been erased except for this file. "
So I am here to clarify that while I haven't updated this blog much and rarely check forums anymore, I am still very much alive, playing creatures, and interacting with a handful of community members on a regular basis. Mostly importantly, I definitely am not lost in space, in case that was actually anyone's fear!
But in all seriousness, since these questions have come up a lot recently, I thought it would be beneficial to refine my policies a bit and make sure they are understandable to everyone, so here we go:
Sharing any of my agents or articles with individuals via email or whatever method you prefer to transfer files from one person to another is okay. Not like anyone could stop you anyway.
Hosting my agents on your public website or blog by either uploading them to your own space or uploading them to another hosting service and linking to them is discouraged until I stop hosting them myself.
Hosting my articles, in whole or in part, is discouraged. Of course, the actual information within the articles is fair game and certainly should be shared; I would just prefer my exact words not end up out of context somewhere. Quoting a few lines in a forum post (linking to the full article) with the intention of helping someone out is totally okay, and of course, if my blog goes down and no archives are available, you are free to host them at that time.
Including my agents in a non-commercial agent pack or compilation will most likely be allowed if you ask! I will probably package up a special version of the agent specifically for the compilation.
Similarly, including my articles in a compilation of some sort is likely to be allowed if you ask and I don't find the compilation to be offensive or something.
Modifying my agents for your own purposes (especially learning purposes) is encouraged! I do ask that if make your modified agents available to the public, you link back to the original agent post and mention the version number of the agent (if there is no version number, just list the version as 1.0). Furthermore, I request that you allow others to also alter and build upon the modified agent, in the spirit of sharing alike.
However, these guidelines only apply to content that I have created. If you want to modify agents that contain sprites others have created, such as SERU or the Elevines, make sure you contact the spriter to make sure it's okay (or just use your own sprites)!
I think that about covers it. Once again, thank you to all of you that emailed me this past week, and I'm sorry I didn't clarify these things from the beginning. If you have any questions or concerns, leave a comment or email me at themaneda at gmail dot com.
A Creatures blog about everything from raising norns traditionally to tinkering with their brains to changing the world they live in.
Monday, April 6, 2015
Sunday, April 5, 2015
An 'Annotated' C2 Guide
I want to talk about this book really quick, since there was a post on Discover Albia about these guides recently and I've been meaning to post these photos for a while now.
Creatures 2 was my first Creatures game, thus, for all it's flaws and stability issues, it will always hold a special place in my heart. Those first few years of falling totally in love with this bit of virtual life was certainly difficult-- a fresh install was almost impossible to play due to OHSS, and while 3rd party content, especially genomes, made the game quite a bit more viable, it had the dark potential of making it even more unstable if COBs were improperly written. Regardless, many hours of my preteen and early teenage years were spent trying to understand this game, fascinated by the depth of it, especially when I could draw startlingly accurate parallels between the chemical reactions taking place in the norns and the same reactions I was learning about in biology class.
Creatures 2 was my first Creatures game, thus, for all it's flaws and stability issues, it will always hold a special place in my heart. Those first few years of falling totally in love with this bit of virtual life was certainly difficult-- a fresh install was almost impossible to play due to OHSS, and while 3rd party content, especially genomes, made the game quite a bit more viable, it had the dark potential of making it even more unstable if COBs were improperly written. Regardless, many hours of my preteen and early teenage years were spent trying to understand this game, fascinated by the depth of it, especially when I could draw startlingly accurate parallels between the chemical reactions taking place in the norns and the same reactions I was learning about in biology class.
I recall at the time of this book's release, reviews were mixed within the community. Some were annoyed that they were expected to shell out $20 for information that should have been included in the manual that came with the game. Others considered it to be fairly worthless, since all the information contained therein could be found on fansites in much greater depth. I don't recall my exact childhood reasoning, but I think ultimately what I wanted most was something creatures-themed that I could hold in my hand and flip through, whether the information was particularly useful or not.
Looking at this book now, I find myself quite amused at how it shows its age. It includes dated suggestions such as copying an exported norn onto a floppy disk to give to a friend! I also got a huge nostalgic kick out of the dated list of Creatures websites, including Albia 2000 and The Norn Underground.
But by far one of the most amusing parts of the book were all the little notes I, in all my childhood innocence, proudly wrote to myself as I discovered new things about the game that I believed the even the advanced guide failed to mention. I commented on the uselessness of the Aphrodisiacs tab, stating that the Advanced Science Kit was "much easier." I warned of the dangers of the chemical concoction machine, and claimed the the neuroscience kit was "not very useful"
I'll let the rest of the photos on the page speak for themselves. At the end are two parts of the book that amused me personally: one of a pair of grendels, and the other congratulating the C2 development team for an 'early' delivery, since, well, most of us know how that release actually went.
Sunday, February 15, 2015
Blog List Update
Long time, no post.
Hey all. While I don't really have much time for playing, developing, checking forums, etc. lately, I still really love to read Creatures blogs. It's a small but still satisfying way I can indulge myself in a hobby I don't have a lot of time for any more. So while you still shouldn't expect much from me for a while, I did go ahead and update the Blog List to make it a little easier for others to view and for me to keep updated.
This version of the list automates just about everything thanks to feeds-- all I have to do is maintain a spreadsheet with the names and feed urls for each blog while the scripts take care of the rest.
That said, I have noticed the scripts being a little quirky, so I'm not sure I've quite found the best solution yet.
Sometimes blogs and posts vanish from the feed. This happens when the feed goes to update itself and for one reason or another can't connect to those blog feeds at the moment. So far, I've only seen this happen occasionally with certain self-hosted blogs, so it may just be an issue on their end (the hosting servers might be slow or bogged down or something). Either way, it's very temporary and the next time the script goes to refresh the feed, assuming it connects just fine, the posts come right back.
The other issue is that sometimes the Blog List itself loads slowly, partially, or not at all (returns an error). So far, reloading the page once or twice seems to take care of the issue, but if any of you are having more persistent issues, please let me know. If nothing else I might just put up a backup html list in the meantime-- I do want this list to be something easily accessible to everyone.
Lastly, if you notice any blogs missing from the list, please leave a comment so I can add them. While redoing the list I did prune some blogs that have since been deactivated or removed, but there is a chance I accidentally removed something I shouldn't, so make sure all your favorites are there at least.
Thanks all. I look forward to all the nornish craziness that will cross my feed reader in the future, and I hope I have more time to add to it myself soon.
Hey all. While I don't really have much time for playing, developing, checking forums, etc. lately, I still really love to read Creatures blogs. It's a small but still satisfying way I can indulge myself in a hobby I don't have a lot of time for any more. So while you still shouldn't expect much from me for a while, I did go ahead and update the Blog List to make it a little easier for others to view and for me to keep updated.
This version of the list automates just about everything thanks to feeds-- all I have to do is maintain a spreadsheet with the names and feed urls for each blog while the scripts take care of the rest.
That said, I have noticed the scripts being a little quirky, so I'm not sure I've quite found the best solution yet.
Sometimes blogs and posts vanish from the feed. This happens when the feed goes to update itself and for one reason or another can't connect to those blog feeds at the moment. So far, I've only seen this happen occasionally with certain self-hosted blogs, so it may just be an issue on their end (the hosting servers might be slow or bogged down or something). Either way, it's very temporary and the next time the script goes to refresh the feed, assuming it connects just fine, the posts come right back.
The other issue is that sometimes the Blog List itself loads slowly, partially, or not at all (returns an error). So far, reloading the page once or twice seems to take care of the issue, but if any of you are having more persistent issues, please let me know. If nothing else I might just put up a backup html list in the meantime-- I do want this list to be something easily accessible to everyone.
Lastly, if you notice any blogs missing from the list, please leave a comment so I can add them. While redoing the list I did prune some blogs that have since been deactivated or removed, but there is a chance I accidentally removed something I shouldn't, so make sure all your favorites are there at least.
Thanks all. I look forward to all the nornish craziness that will cross my feed reader in the future, and I hope I have more time to add to it myself soon.
Monday, February 11, 2013
Creatures Caves Downtime
So if you guys have not noticed recently, Creatures Caves is temporarily under construction as Rascii, the all-powerful weaver of the lovingly hand-coded wonderfulness that CCaves runs on, upgrades the servers to a more recent PHP version.
A lot of us consider CCaves the heartbeat of the community, but during this minor hiccup, there's still plenty of ways to connect, certainly not the least of which is the CC Chat! If IRC isn't your thing, keep up by following community blogs, and you won't have to miss a thing.
If you have a blog, help spread this news around; it may take a bit of effort, but there's no reason we can't still all stay in touch while we wait!
A lot of us consider CCaves the heartbeat of the community, but during this minor hiccup, there's still plenty of ways to connect, certainly not the least of which is the CC Chat! If IRC isn't your thing, keep up by following community blogs, and you won't have to miss a thing.
If you have a blog, help spread this news around; it may take a bit of effort, but there's no reason we can't still all stay in touch while we wait!
Sunday, January 20, 2013
Creatures Heatmap
I know, I've been totally inactive lately, sorry.
I haven't much to show for myself, but I have been working on this:
It's the buggiest and slowest thing in existence right now and I'm not sure it'll ever be in a releasable state, but it's functional, at least. It's just a sort of overlay that tracks where creatures hang out over time. The yellow-to-pink areas show where creatures have spent more time, and the green-to-blue areas where creatures rarely linger. Not too surprisingly, the hotspots are where the food is! Ignore the floating orangish blocks; just one of many bugs.
I may do a few studies with this in different metarooms to find out what parts of the rooms creatures are using and which they might be totally avoiding. It might also be used with different breeds of creatures to see which ones tend to travel around more. Any other uses you guys can think of?
I've also been considering re-starting Hera in a different world and with a slightly different twist, if anyone is interested. I'd like to ask you guys though: do you prefer "world update" sorts of posts to be in picture-and-explanation format, like most of my posts, or might you prefer a video format?
Lastly, a post over at Grendel Man's blog reminded me that there are a few areas of the CC that need attention. Sadly, there's really not a whole lot of activity in the community lately, let alone motivation to contribute or help out. I'll admit I've kind of been stuck in the same rut. I've been brainstorming an idea that I hope might kick us into action, but it's going to be up to you: Would you be willing to contribute something to the community as a means of earning agent releases for all? I've posed this question on Creatures Caves, and would be really interested to know what you guys think.
And for all you reading this... thanks for not giving up on me just yet!
I haven't much to show for myself, but I have been working on this:
It's the buggiest and slowest thing in existence right now and I'm not sure it'll ever be in a releasable state, but it's functional, at least. It's just a sort of overlay that tracks where creatures hang out over time. The yellow-to-pink areas show where creatures have spent more time, and the green-to-blue areas where creatures rarely linger. Not too surprisingly, the hotspots are where the food is! Ignore the floating orangish blocks; just one of many bugs.
I may do a few studies with this in different metarooms to find out what parts of the rooms creatures are using and which they might be totally avoiding. It might also be used with different breeds of creatures to see which ones tend to travel around more. Any other uses you guys can think of?
I've also been considering re-starting Hera in a different world and with a slightly different twist, if anyone is interested. I'd like to ask you guys though: do you prefer "world update" sorts of posts to be in picture-and-explanation format, like most of my posts, or might you prefer a video format?
Lastly, a post over at Grendel Man's blog reminded me that there are a few areas of the CC that need attention. Sadly, there's really not a whole lot of activity in the community lately, let alone motivation to contribute or help out. I'll admit I've kind of been stuck in the same rut. I've been brainstorming an idea that I hope might kick us into action, but it's going to be up to you: Would you be willing to contribute something to the community as a means of earning agent releases for all? I've posed this question on Creatures Caves, and would be really interested to know what you guys think.
And for all you reading this... thanks for not giving up on me just yet!
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