Tuesday, December 12, 2023

CCSF'23 Release: Static Gadgets


Grab the download here!

I've been doing a fair bit of work with gadgets lately (I keep saying gadgets, but technically many of the connectable agents in C3 are actually considered "machinery." I really should be calling them 'connectable agents' instead, but gadgets is just... easier), and it really is such a shame that the amazing possibilities for machine-building available in C3 were just... nullified by the fact that creatures would just break them apart so quickly it was barely worth building them.

I guess I get it. In vanilla C3 there were a handful of  'player challenge' elements. Bioenergy limits, power-ups, and so on. But DS did away with those, and I figure it's high time we do away with the gadget 'challenge' too, and unlock the all the potential gadgets connectable agents have to offer!

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