Friday, November 27, 2020

SERU Drop Point Release

I haven't done anything for a CCSF in a few years, and I honestly didn't even plan on it, but I had just managed to get .cos injection working in linux, and it seemed in my best interest to test my new development flow by fixing up an old agent.

Funny story about this agent is that I was absolutely convinced I had already released it three years ago. I remember even making references about it to other people, none of whom pointed out that they had no idea what I was talking about. But earlier this year I realized it's nowhere to be found in any of the usual places. I swear I remember writing the blog post for its release, but there's not even a draft in my folder. I even had a readme and a zipfile for it, totally ready to go. Am I losing my mind? Am I blindly missing my own release post? Did I hop timelines at some point? Agh!

Anyway. it was technically unofficially released in the sense that once I realized I couldn't find it anywhere public, I threw it in a discord and I think it also ended up in the eemfoo archives. But I guess it was never official.

Regardless, I went about upgrading it with some magic words commands to make this the Official CCSF-Exclusive-Special-Version even if a handful of people already have it. And then I put together a ramble-y video guide that includes a brief summary of SERU history at the beginning.


In summary though, this is a version of SERU that automatically receives eggs depending on the population in the world, with some settings to adjust the frequency. It can also be directly clicked to summon an egg whenever you like. It's mostly intended to keep random wolfling runs from dying out, or just adding a chance of random interest to your nurturing worlds. 

You can download it here! Just remember the Magic Words Core is required to use the Magic Words commands.

I might just crawl back into my cave for a while, development-wise, but you can always leave comments or email me with questions/concerns/wild ideas/etc.

Hope you're all enjoying the festival! Make sure you're keeping tabs on the CSSF 2020 blog for all the updates (and videos!)

Tuesday, June 16, 2020

Puppeteer Public Release


So, I finally made my creature-posing program available to the public. You can download it on github! It doesn't do as much as I had hoped for, but you can export your poses to transparent PNGs, which might be useful for graphic-making.


Theoretically you can also use it to test ATTs without opening the game, though if you're using it for that, you'll probably want to grab the older 1.0 version to get the pose details.

I want to be more excited about this! This was my first 'real' Java project, and certainly the biggest thing I've ever done that wasn't written in CAOS. (I didn't think it would ever happen, did you?) But I'm just kind of bummed out that I don't have it in me to finish it. There's an issue with the dependencies that, unless someone more more skilled than me is able to write around, prevents me from really making substantial progress with it. But I've been sitting on it for over a year now, so it's better off being out in the wild.

Still, I hope someone can get some use out of what's there! Maybe someday the issues will be fixed and I'll have time to work on it again, or something better will come along, or both.

If nothing else, it was a lot of fun (if slightly hilarious) to work on! Here are some bonus, in-progress shots for you:

Thanks for sticking with me, friends!

Thursday, May 14, 2020

Elevines Revamping (and more?)

I've been meaning to slowly migrate several of my more commonly used agents to GitHub, both so I can keep them updated and other developers can easily update and fork them. I've mostly fallen in love with the issues system; it's like your project's personal tiny forum where you can track what still needs to be addressed and discuss bugs and possible features with others. Since there's not a whole lot of interaction going on right now, I'm basically using it as a public developer journal, but you all can jump in at any time if you want.

Right now I've put the elevines up, and I've opened some issues to address things like the resource usage of tinted sprites, the possibilities of using elevines as doors, and auto-CA linking. Will I actually get around to addressing all these things? Who knows. But chances of them getting addressed are a lot higher if all the issues and feature requests are listed in one page, so feel free to post your thoughts, if you have them.

Meanwhile though, are there any other agents of mine you'd like to see on GitHub, with the potential for future updates? I might hold a more formal poll eventually, but I'm just taking things as people show interest for now.

We'll see where this goes, I guess!

Wednesday, April 15, 2020

GitHub is trending in the CC

Well, hello for the first time in almost two years. I hope you're all doing okay in this... particularly weird time.

I just wanted to note that I've stuck the little work I've done in the past on C3 Garden Box Conversions on GitHub, where you're all free to contribute your own edits and improvements to the agents. Even if you're not a developer, you can suggest features or improvements on the issues page. My own development time and attention span are limited, but I'll try to check pull requests as they show up.

If you're unfamiliar with how Git and GitHub work, there's a pretty beginner-friendly guide here. And a good way to get your feet wet is to contribute to the Awesome Creatures development resources list. It's complicated at first, but you learn the flow of things pretty quickly.

Additionally, If you enjoy developing for Creatures and want to potentially get involved in some team stuff, consider joining the GitHub Creatures Developer Network. You don't have to be a member to contribute to any of the projects, but it'll make things easier.

Hope you're all taking care, friends.

Thursday, May 17, 2018

Albian Warp Updates

Sorry for the lack of Nothing Exciting updates lately! The truth is I've been a little busy with something, well, a little bit more exciting. I got involved in the Albian Warp project a while back and now I'm making a series of posts over at the Albian Warp blog detailing all the craziness we've been through trying to hack the warp back together. It's been quite a wild ride so far! Still, I'm starting to really miss my C2 world and I'm hoping to get back into it soon. Thanks for sticking around!