Showing posts with label behavior. Show all posts
Showing posts with label behavior. Show all posts

Saturday, May 15, 2010

Norns, sans Instincts.

This is something I tried a few months ago and have completely fallen in love with, and if you're the nurturing sort of norn breeder that can't get much enjoyment out of C3/DS because it is just too "easy," I would highly recommend trying this at least once.

Silence all the instincts in your norns.

It may or may not be widely known that norns are pre-programed in their genetics to eat when hungry, push toys (or buttons, lifts, or machinery) when bored, rest when sleepy, and so on. They are also pre-programmed to push/pull a lift when they feel too high or low, or push a call button if no lift is nearby. Furthermore, C3 norns instinctively want to push tools (powerups) when they are bored, and DS norns want to push portals when they are crowded.

To me, this really doesn't make a lot of sense. A chichi norn might never see a portal in his life but still suggest another norn push portal when crowded. There's also really no reason for a creature to pop out of his egg and completely understand the mechanics of elevators. I can understand knowing to eat when hungry-- that's animalistic enough, but if norns are born knowing all they need to make it in the world, what do they need us for?


It's quite simple-- load up your favorite genome in the genetics kit, sort the genes by type, edit each gene labeled "Creature: Instinct" and check the box that says, "Do not express (carry)." The mutation chance will show up in parentheses to show the gene is silenced; it will sit in the genome, but not actually have any effect.

Or, if you don't want to go through all that, you can simply download Lily from TCR, a CFE bruin norn with the instincts already silenced for you.

If you leave a creature like this alone while it is young, it will die. It may last slightly longer if if happens to grab a piece of food and decides to try putting it in it's mouth, and it's quite lucky if it just happens to do so often enough to learn that eating is good, but even if it lasts to adulthood it will likely have no idea that it's supposed to push other norns to reproduce. So these creatures are most certainly not viable for wolfling/feral runs.

These are norns for those nurturing hands out there that enjoy it when their norns actually need them to survive. Fairly nostalgic of the C1/2 days really; I find it a lot easier to get attached to creatures like this.

After you spend some time teaching these norns the basics, they can usually survive alright on their own while you're raising the offspring, but beware that are some pitfalls to not having instincts.

First, the lift call button system and the food vendor system are both mechanics based on the half-strength instinct trick (scroll down to "Reactive Planning" at the bottom). Without instincts, these simply don't work, so while norns will still learn that they need to use lifts to go up and down, they won't understand the link between calling the lift and the lift appearing. The same applies to food vendors as well. This just means the hand will have to help out these creatures a little more when it comes to these areas, or just house them in metarooms where these things aren't necessary.

The other tricky thing is that norns with no instincts don't seem to properly learn to rest when they are sleepy. That is because resting doesn't actually decrease sleepiness--to my limited understanding, it increases it until the involuntary action of sleeping kicks in at a certain threshold and the norn falls asleep. This is logical, but the instinct-less norn doesn't understand this sequence, and instead believes that resting does nothing for his sleepiness and generally won't bother unless the hand commands it. I think there's a possible genetic solution to this, but I have yet to perfect it.

I think there's some potential in these little guys, helpless as they may seem. If you guys try it out, please share your experiences!

Monday, March 2, 2009

WolfPotato on Hold

Well, it was nice while it lasted.

I'm not really sure how it happened but this pacing behavior seems to have become so ingrained in the creatures that I can not get the run to advance past generation 100. It's to the point where the creatures hatching in the bottom of the workshop make no effort whatsoever to seek out food, and pace until they die. I did make a short video of this behavior here.

I'm still clueless as to how it happened. The IQ test theoretically should have stopped this behavior.. the pacing-addicts should have died in the workshop and stopped that gene from carrying to the next generation; I guess there must be something about the pacing behavior that also causes the norns to breed a lot so that on the offchance that a pacing norn does get into the main meso, it completely overtakes the gene pool.

Either way, I'm putting the run on hold for now. At a later time when I have the chance I'll try pulling some creatures from past generations to breed with the current ones in an attempt to get rid of this obsessive pacing.

In the meantime, I have been considering a treehugger wolfling run. It would be interesting to breed up a handful of treehuggers that were still pretty survivable. It'll be a while before I have a lot of time to dedicate to Creatures projects though; it is my last semester of college and I have a ton on my plate :P

Thursday, February 26, 2009

Emerging Behavior

At generation 84 and still thriving, the WolfPotato run is doing very well.. I think.

Over the last several generations, however, I have noticed some very odd behavior. The norns still breed a great deal, but it isn't environmental dangers that are keeping the population in check... it's that very few of the norns are passing the IQ test.

They seem to have developed some sort of group pacing behavior... in which all the norns gather in a single spot, walk one direction for a few paces (three to five), turn around, and walk the other direction, and continue this indefinitely, occasionally stopping to eat/breed/rest before continuing. This behavior is prevalent in the baby norns too-- so much so that they begin pacing right after birth, and keep pacing until they die of starvation.

Theorectically then, with norns who are so pacing obsessed that they never get back to the meso to eat or breed, this behavior should breed out soon, right? And yet it doesn't seem to be happening... this has been going on for at least 10 generations. Quite strange... but interesting nonetheless.

It's exclusively a group behavior... creatures left alone seem to go about their lives as normal, but when several of them gather in one spot, they start pacing back and forth, and then every norn that walks past them gets pulled into the pacing group too.

There are absolutely no norns in the bottom of the meso, and the banshees have taken to settling there, even breeding up their own generations. Since the norns have been too busy pacing to play with the learning machine, I have no idea what they're saying; maybe it would shed some light on what's going on in their brains.