Pages

Saturday, March 17, 2012

Hera: The beginning

Well, I decided, with everyone in place, let's see how they're all feeling!

Poor Amina wasn't exactly the happiest in her cozy little den; she craved the company of other creatures. I suppose, being CFE based, this may turn out to be quite the problem for her throughout this run, especially since this scenario favors the adventurous, and traveling can often be lonely business.

PinkiePie, whom I keep wanting to call PurplePie now, decided she didn't like the coconuts as much as I had hoped, and opted to travel over to play in the tree. Looks like she needs to get to eating some of that fruit, though.

Stella hasn't moved much, at all, sadly. Yet despite her lack of movement, she complains of exhaustion with a surprised look on her face. What could be the cause of this?

Xuxu seems to have the same complaints as Amina, though she at least seems to have done some traveling to seek out food. Hopefully that spirit will help her find a friend soon, too.

Lilac has crawled out of the wet part of the swamp and up toward the huts-- maybe she didn't like that wetness after all. Sadly, there isn't a lot of food up there, so she'll either have to travel elsewhere or come back down sooner or later.

I don't hold a whole lot of sympathy for Loorea, complaining of boredom when she hasn't moved an inch. Come on Loorea, there's a whole world out there to see!

Well, having done an initial check on everyone, I decided to activate the script that was going to start scoring them, and start by aiding little Amina in her quest to find a friend. I couldn't just leave her there, after all.

From here on out though, all the creatures are going to be automatically scored on their spirit of adventure and ability to take care of themselves. The lower the number, the better the score. Wish them luck!


8 comments:

  1. Yay Amina! Well, not entirely, but I'll take loneliness over excessive hunger or sleepiness any day. I'm a bit biased in her favor, although the others are quite loveable, too!

    How does the script report the scores? Is there an indicator above/below a creature, or is it in more of a panel format? Maybe I'll just wait to see: I can imagine many uses for this!

    ReplyDelete
    Replies
    1. Right now the script is set up to report the score in the creature nametags' secondary tag, the one below the name. A panel format is an interesting idea though, I hadn't thought of that!

      Delete
    2. It makes sense to have the score associated with each creature: The nice thing about a panel, or something like it, would be a central location for all of the scores. It's nothing absolutely necessary, of course! I can just see its use in a larger world where creatures are spread around. I look forward to seeing it in action with the Creature Nametags, though!

      Delete
  2. Oooo... the panel does sound interesting, especially if it would let you choose which creatures to inseminate, for those times when you want a bit more control over the next generation.

    ReplyDelete
    Replies
    1. I'm tossing around the idea of an "favor" function that would allow you to add a persistent modifier to keep a favorite creature's score lower without any effort on their part. Like perhaps could set it at maximum to keep that creature's score zero, or, if you just wanted to give a little favor, you could set it at 5 or 10, and that creature would receive a relative reduction to their score. That way you have both the options of making the choice yourself, and/or just nudging it in a favored direction while not ruling the others out entirely.

      But all this is turning into a bigger project than I need to take on right now, hah!

      Delete
  3. Would it be possible to get an average score for a norn, taken at sample points throughout its life? (every half hour, for example) An average score would give an idea about the consistency of norn self-care, as well.

    ReplyDelete
    Replies
    1. Do you mean like the average score for a generic creature's life to use as a basis for comparison, or like a secondary lifetime score for each creature in the world?

      Delete
    2. The latter - so that consistently 'good' norns can be identified by the breeding script. Alternately, some data about an 'average' score could also help as a basis for comparison - an IQ test, if you will.

      Delete