A Creatures blog about everything from raising norns traditionally to tinkering with their brains to changing the world they live in.
Pages
▼
Saturday, June 6, 2009
Random Run Updates
It didn't take terribly long for the first run to homogenize-- by generation 20~ or so pretty much the whole population was Chichi with Astro arms (which actually match very nice on the female Chichi body) and Harlequin legs. Not terribly impressive, but some potential, so I decided to try another.
I actually made note of which genomes were randomly injected this time, and the resulting sample consisted of Hardman, Wasserpflanze Plant, 2x CFE Treehugger, Moon Light, Unkraut Loewenzahn Plant, and "screw.gen", which is probably one of my long forgotten bizarre genetic experiements.
As of typing, the run is creeping into its 20th generation and most of the population consists of these odd grape-hardman-headed moon light norns. Some of them have moon light tails but many of them have these strange ... grendel-like tails? I'm not sure where they came from.. it may be some sort of mutation.
But they don't account for the entire population-- I'm really not sure of the genetic quirks involved in the plant norns but they don't seem to mind hanging out in the bottom of the workshop, thriving despite their lack of food. It may be a while before the population is truely homogenized if two separate populations can exist in different places on the ship, which is quite fine by me!
In other news, I'm going to try to make use of my Ustream channel to do a live wolfling run sometime in the next week or so. Details are in this thread at Creaturetopia if you want to get involved. It should be an interesting experiment.
No comments:
Post a Comment