Here you will find a list of projects I am working on, links to posts about them, how much progress I've made, and so on. This list is mostly for my personal reference (so I don't forget what I'm doing, which I am quite prone to do), but I figure others might want some insight into what's going on in my head.
Projects may have one of the following labels:
[Conceptual] projects have barely had any work done on them, and are mostly ideas. Don't expect these to be finished anytime soon.
[Developing] projects are those that, well, are in development. Depending on the size of the project, this may take quite a while.
[Polishing] projects are those for which the basic code has been roughed out, but are not currently fit for the general public, (usually due to a lack of a proper UI). These projects are well on their way to completion, but still need a bit of work.
[Testing] projects are mostly completed, and are currently being bugtested. If all goes well, you should see these released fairly soon!
[Repairs] means that the project was mostly complete, but is experiencing some serious bugs or other issues that have not yet been resolved. There is no telling when a solution will be found for these problems, and thus no telling when it will be released.
All projects are exclusively for Docking Station, unless otherwise stated.
Garden Box [Polishing]: A specialized agent injector for use with plants, animals, decorations, and various tools to make customizing a a world to your liking as simple as possible.
LNA Client/Server agents [Developing]: Allows viewers to interact with LNA remotely, with functions to retrieve user's creatures or adopt native-born creatures from the world, drop food or toys in front of creatures, move creatures that are stuck or have wandered into unfortunate places, and so on.
Project BattleStance [Developing]: A metaroom that functions more like a survival minigame than an average living environment, taking the war of norns against grendels to a new level. The background and metaroom itself are finished, but the ecosystem as well as all the "game" scripts have a long ways to go.
Ant Tunnels [Conceptual]: Randomly generated metarooms that pick from a number of layouts, backgrounds, plants, and animal life to create something a little different every time.
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